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インタラクティブシステム特論

インタラクティブシステム特論は電通大の大学院生を対象に行われる講義です.
人間の関わるインタラクティブな入出力系を研究するために必要な基礎知識を身につけることを目標とします.
講義の前半では特に感覚の生理学的知見を学んだ後,その知見に基づく設計論を多くの事例とともに紹介します.
後半ではこの一年間に開かれたこの分野の代表的な国際学会で発表された論文を一人一つ読み,その内容をプレゼンすることで最新の知識を得ます.

※徐々に2015年度版を上げていきます。

  • 人間計測手法/Measuring Human [filepdf] 2015/4/8更新
  • 視覚/Human Vision System [filepdf] 2015/4/17更新
  • 視覚センシング/Visual Sensing [filepdf] 2014/5/19更新
  • 視覚ディスプレイ/Visual Display [filepdf] 2014/6/6更新
  • 聴覚、聴覚インタフェース/Auditory Interface [filepdf] 2014/6/6更新
  • 触覚、触覚インタフェース/Tactile Interface [filepdf] 2014/6/6更新
  • 触覚、触覚インタフェース2/Tactile Interface2 [filepdf] 2014/6/12更新
  • 力覚、力覚インタフェース/Haptic Interface [filepdf] 2014/6/20更新
  • 移動感覚インタフェース/Locomotion Interface [filepdf] 2013/6/14更新

論文発表用候補(2014 6/5)

決まったものは線で消していきます.

CHI2014

  • 1(鈴木) Duet: Exploring Joint Interactions on a Smart Phone and a Smart Watch
  • 2 (河連)TouchSense: Expanding Touchscreen Input Vocabulary Using Different Areas of Users' Finger Pads
  • 3 (Khurelbaatar) Expanding the Input Expressivity of Smartwatches with Mechanical Pan, Twist, Tilt and Click
  • 4 Depth Perception with Gaze-contingent Depth of Field
  • 5 Imperceptible Depth Shifts for Touch Interaction with Stereoscopic Objects
  • 6 (戀川)The BoomRoom: Mid-air Direct Interaction with Virtual Sound Sources
  • 7 Draco: Bringing Life to Illustrations with Kinetic Textures
  • 8 Expressive Touch: Studying Tapping Force on Tabletops
  • 9(井上) Toss ‘N’ Turn: Smartphone as Sleep and Sleep Quality Detector
  • 10 Mouse Pointing Endpoint Prediction Using Kinematic Template Matching
  • 11 In the Blink of an Eye: Investigating Latency Perception during Stylus Interaction
  • 12 (遠藤) RetroDepth: 3D Silhouette Sensing for High-Precision Input On and Above Physical Surfaces
  • 13 SurfaceLink: Using Inertial and Acoustic Sensing to Enable Multi-Device Interaction on a Surface
  • 14 PrintSense: A Versatile Sensing Technique to Support Multimodal Flexible Surface Interaction
  • 15 SmartVoice: A Presentation Support System for Overcoming the Language Barrier
  • 16 (建部)GestKeyboard: Enabling Gesture-Based Interaction on Ordinary Physical Keyboard
  • 17 (脇坂)Type?Hover?Swipe in 96 Bytes: A Motion Sensing Mechanical Keyboard
  • 18 Sketching in Circuits: Designing and Building Electronics on Paper
  • 19 3D Printed Interactive Speakers
  • 20 (小泉) FOCUS: Enhancing Children’s Engagement in Reading by Using Contextual BCI Training Sessions
  • 21 Sensing a Live Audience
  • 22 (橋本)28 Frames Later: Predicting Screen Touches From Back-of-Device Grip Changes
  • 23 Stimulating a Blink: Reduction of Eye Fatigue with Visual Stimulus
  • 24 Pupil Responses during Discrete Goal-directed Movements
  • 25 (田辺)Remote Handshaking: Touch Enhances Video-Mediated Social Telepresence
  • 26 A Gaze-preserving Situated Multiview Telepresence System
  • 27 OneSpace: Shared Visual Scenes for Active Free Play
  • 28 GaitAssist: A Daily-Life Support and Training System for Parkinson’s Disease Patients with Freezing of Gait
  • 29 Non-Intrusive Tongue Machine Interface
  • 30 Causing Commotion with a Shape-changing Bench - Experiencing Shape-Changing Interfaces in Use
  • 31 Expanding Touch Input Vocabulary by Using Consecutive Distant Taps
  • 32 (Truong) Easy Does It: More Usable CAPTCHAs
  • 33 SensaBubble: A Chrono-Sensory Mid-Air Display of Sight and Smell
  • 34 GaussBricks: Magnetic Building Blocks for Constructive Tangible Interactions on Portable Displays
  • 35 (植松) Kickables: Tangibles for Feet
  • 36 A Low-cost Transparent Electric Field Sensor for 3D Interaction on Mobile Devices
  • 37 (星野) Haptic Turk: a Motion Platform Based on People
  • 38 (櫻木)Exploiting Thermal Reflection for Interactive Systems
  • 39 MisTable: Reach-through Personal Screens for Tabletops
  • 40 faBrickation: Fast 3D Printing of Functional Objects by Integrating Construction Kit Building Blocks
  • 41 (小林) MixFab: A Mixed-Reality Environment for Personal Fabrication
  • 42 Exploring Affective Communication Through Variable-Friction Surface Haptics
  • 43 (岡元)Wrigglo: Shape-Changing Peripheral for Interpersonal Mobile Communication
  • 44 Evaluating Multimodal Driver Displays under Varying Situational Urgency
  • 45 Mechanical Force Redistribution: Enabling Seamless, Large-Format, High-Accuracy Surface Interaction

UIST 2013

  • 46 Lumitrack: Low Cost, High Precision, High Speed Tracking with Projected m-Sequences
  • 47(山本) Paper Generators: Harvesting Energy from Touching, Rubbing and Sliding
  • 48 (坂東)Touch & Activate: Adding Interactivity to Existing Objects using Active Acoustic Sensing
  • 49 (木山)Fiberio: A Touchscreen that Senses Fingerprints
  • 50 Haptic Feedback Design for a Virtual Button Along Force-Displacement Curves
  • 51 (石井)uTrack: 3D Input Using Two Magnetic Sensors
  • 52 (丸谷)FingerPad: Private and Subtle Interaction Using Fingertips
  • 53 BodyAvatar: Creating Freeform 3D Avatars using First-Person Body Gestures
  • 54 (臼居) Imaginary Reality Gaming: Ball Games Without a Ball
  • 55 (柿森)MagGetz: Customizable Passive Tangible Controllers On and Around Conventional Mobile Devices
  • 56 (松村)PAPILLON Designing Curved Display Surfaces With Printed Optics
  • 57 Mirage: Exploring Interaction Modalities Using Off-Body Static Electric Field Sensing